Sports holiday. "Fun relay races

includes running. Almost every game sport is based on running... and this block of games is based on running.

DROPS

The goal of the game is to run from flag to flag. The main thing is not speed, but endurance. Whoever remains last wins.

CATCH-UP

The game can be played in any yard or forest clearing. The running distance is an oval. Sit on it, at an equal distance. And run when the signal is given. Whoever catches up with their opponents first wins. But the players can be different, so the strongest participant must catch up with the weakest 2 times.

ATTACK FROM ALL SIDES

We place any object at a certain distance (12-30 steps). And when there is a clap, the opponents run to take the item. Whoever took it first won. The competition can be repeated several times.
The game can accommodate up to 4 people

10 PINS - RELAY
Representatives of two teams compete to see who can quickly collect and then place 5 pins. The pins are placed at a distance of 2 meters from each other in one row. The first participant collects all the pins - the next one puts them in their original places. After completing the stage, all pins must be in place.

RELAY RACE WITH POTATOES

The winner in this game will be the team that can carry it faster, without dropping the spoon with potatoes in its hand, to a certain mark and back. Determine the number of circles yourself.

RUNNING WITH A SPOON IN THE MOUTH

You need to put a plastic spoon in your mouth and put a tennis ball in the spoon. The team that finishes the stage the fastest without dropping the ball is the winner. You can invite teams to carry water in a spoon, moving backwards.

BY LINE

Who can easily and quickly run along a line drawn on the ground or drawn with chalk on the asphalt, without tripping and falling into the conventional “abyss”. The game can be played both for teams and for several participants running parallel to each other.

EXCELLENT COORDINATION

We complicate the previous game and place a matchbox on the opponents’ head.

FORMID WATCHMAN

A 3-4 meter rope is tied to the post. Around the pillar, in the same radius, are scattered pebbles or coins - 20-30 pieces. The watchman holds the rope with one hand, and with the other he insults the players. Whomever you hit is out of the game. The watchman's task is to prevent the thieves from stealing the "wealth", but the remaining thieves are very persistent and try to take possession of everything - they collect stones to the last. Then the next participant is chosen.


WOLVES AND SHEEP

A conventional line is drawn on the ground. The shepherd and sheep are one team, are on the same side, and the wolves are another team and are on the other side of the line. Wolves want to eat and therefore constantly resort to forays into foreign territory. The task of the wolves is to kill the sheep, and the shepherd’s task is to kill the wolves.

DO YOU LOVE TO RIDE - LOVE TO CARRY A SLED

Team game for boys. It is necessary to measure the distance of 20 meters that the participants will cover. In teams, pairs are selected based on the strength of the participants. The conditional distance is covered in pairs in turns - in one direction one carries the other, in the opposite direction - vice versa.

PULL

The same pairs as in the previous game, only the pairs stand with their backs to each other and lock elbows. It turns out that first the first one runs facing forward, and it’s more difficult to run back - with his back.


DIVE INTO THE HOOP!

Anyone can throw a hoop. But not everyone can run and dive into it while running. You need to dive into as many hoops as possible at a distance of 30 meters, but if you knock down the target, then you start from the scene of the accident, and one point is taken away from your overall achievement.

ON THE WINDING PATH

The goal of the game is to drive the hoop between towns with a snake, without catching a single one, and performing various pirouettes with it.

NOW FORGET ABOUT YOU CAN RUN

You need to cover a distance of 30-40 meters as quickly as possible than your opponent. If you lift both legs off the ground at once, this is no longer walking, but running and the referee removes you from the field.

RUNNING IN A BAG

Two teams play. Players put bags on their feet and begin to overcome obstacles: jump over a stool, crawl under a bar, and then head to the finish line. At the finish line, the bag is removed and you run to the team, hand it over, the bag and another participant begins the relay. The first team to complete the relay wins.

PICK CUCUMBERS

Instead of cucumbers, chestnuts with prickly skins are used. Children Divide into teams and receive baskets and mittens. To the music, they must collect the scattered chestnuts.


PULL UP THE TURNIP

The game takes two teams. Each has 6 people. Participants take turns from grandfather to mouse to run around the pin. The last participant must pick up the pin and run to the team. The first team to complete the task wins

GAME FUNNY BALL BALL

Participants hold in their hands a playing field, in the center of which there is a hole with a diameter slightly larger than the ball. The presenters throw balls of two colors (blue and white) onto the playing field, the participants throw the balls so that they hit the center. The task of the blue team is to throw blue balls faster, and the white team is to throw white ones. Whoever is faster wins.
Props: Playing field - light fabric 2 x 2 m, sewn from two colors with a hole in the center, balls (10 white and 10 blue)

RELAY RACE GAME BETWEEN OBJECTS

Two teams play. Number of players - up to 10 people. Objects are hung on a rope and stretched to the distance the players can run from start to finish. Participants wear multi-colored caps on their heads, and they can hold anything in their hands, depending on the theme of the event. Hang on a rope any attributes related to the theme of the game program. Task: run like a snake from start to finish, without catching a single hanging object or dropping the cap from your head.

FUN EXERCISE WITH THE GYM

We celebrate the Year of the Dragon with our hand (we wave our hand)
We will meet another Year of the Snake (we wave another)
Let's open our soul to our cherished dream (we spread our arms to the sides)
Hello, let's say, to your cherished dream (we say)
Let's stamp our feet, let the sadness go away
Let's stomp another, let the fun come
Where is the Snake's tail? Look.
Wag your tail cheerfully.
Well, let's clap each other together.
We need to wish everyone a Happy New Year.

GAME FLOWERS AND BEES

Flowers (made of cardboard) grow in a clearing, bees fly around them, but there are one more bees than flowers. And as soon as the music stops, the task of the bees is to quickly take a place on the flower. Those who do not have time leave the game. So until one of the participants wins.

ACTIVE GAME"FUNNY FOOTBALL"

For this game, you need to sew huge underpants, which the team members wear. Task: drive the ball from start to finish and back. Teams can dress up this unusual prop several times.

MOBILE RELAY RACE “DRAW THE SEA”

Teams participate in the game. At the finish line there is an easel on which you need to draw: sea, ship, clouds, etc., all on a marine theme. Task: take turns running up to the easel and drawing one line, after which you need to return to the team. The next participant continues the relay. The fastest team wins. Best drawing gives the team another point.

GAME "MOVE CHAIRS"

Two teams play. You need to move the chairs one by one to the finish line and back. It would seem that everything is simple, but the peculiarity of this game is that you need to move the chairs without using your hands.

TEAR A NEWSPAPER WHILE DANCE

Two dance couples participate. The task is to tear the newspaper with your feet while dancing on it.

HOW TO SELECT PARTICIPANTS

The easiest way to select participants in the game is with a ball. Music begins to play and the ball quickly moves through the hands of those present. In whose hands the ball ends up becomes a participant in the game after the music stops.

ACTIVE GAME FOR CHILDREN5-12 YEARS"Forest Paths"

At the beginning of the game, children draw multi-colored intersecting lines with chalk on the asphalt - these are the paths along which the participants of the game will have to move. But first you need to choose a method of movement: squatting, jumping or backwards. To do this, children pull out folded pieces of paper from a forest basket - this is a lot. Then, on command, they begin to move - who will be the first to reach the finish line.

Abstract extracurricular activity « Fun relay races».

Ksenzova Elena Vasilievna

Educational institution : Municipal budgetary educational institution "Novomitropol Secondary School".

Form: sports game

Class : 1-4 grade

Target :

    popularization of sports,

    physical culture,

    healthy lifestyle for children through sports and entertainment activities.

Tasks:

    promote the development of physical qualities in children: speed and accuracy of movements, endurance, accuracy, dexterity;

    develop the ability to interact collectively, observing the rules of the game;

    contribute to the formation and cohesion of the team through joint activities children;

    create a friendly atmosphere and good mood.

Progress of the event

Leading :

Hello, dear friends! We have gathered here to compete in strength, agility and endurance.

But, the main thing is to make even more friends.

And let the motto of today's holiday be simple words:

“Not a step back, not a step in place, only forward and only all together! »

So that the songs can be sung louder,

To make life more interesting

You need to be strong and healthy!

These truths are not new.

Exercising is beneficial, and fun physical activity is doubly beneficial. After all, every minute of exercise prolongs a person’s life by one hour, and by fun - by two! And even with minutes. Don't believe me? Check it out for yourself. So, good luck!

Sports, guys, are very necessary.

We are close friends with sports.

Sport is a helper!

Sport – health!

Sports - game

Physical training!

Let's start our fun relay races:

Hitting the ball on target

A pin or flag is placed at a distance of 8-10 m. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is shot down, it is replaced in its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls along the ground, launched by hand,
- players kick the ball,
- players throw the ball with both hands from behind their heads.

Ball in the ring

Teams are lined up in a single column, one at a time, in front of the basketball backboards at a distance of 2 - 3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Three ball run

At the starting line, the first person conveniently takes 3 balls (football, volleyball and basketball).

Blow up the balloon

For this competition you will need 8 balloons. 8 people are selected from the audience. They are given balloons. At the leader’s command, the participants begin to inflate the balloons, but in such a way that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. U opposite wall hall 2 chairs. On each chair there is a turnip - a child wearing a hat with a picture of a turnip.
Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, The mouse is caught by a turnip. The team that pulls out the turnip the fastest wins.

Hoop relay

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.

Ball race underfoot

Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, etc. The team that finishes the relay the fastest wins.Accurate football player
Each player takes turns putting on a headband, making a circle around where he thinks the ball should be, and then kicking the ball.

We walk in a figure eight
The child’s task is to walk in a figure eight between them.
When there is a whole row of pins, then you need to go, now to the right, then to the left, describing a wavy line.

Water competition

In this game, competitions take place between two teams of children. A distance of five meters is measured from start to finish. The leader marks the finish with a line, flag or chair. You can also mark the start with a line so that players start running from the line and do not cross it towards the finish. The teams line up behind the starting line. The first players are given plastic cups, filled to the top with water. At the signal from the leader, the competition begins. The task for the players is to run with the glass and not spill the water. At the finish line, you need to run over the line or go around the flag (chair) and quickly return back. At the start you need to pass the glass to the next player. All children from both teams must run with a glass. The team that beats its opponents will receive the prize. And, the main thing is that there is as much water left in the glass as possible.
Game with spectators “Rain”

When I say:

“One drop has fallen” you clap your hands once;

“Two drops fell” - twice;

“Three drops fell” - three times;

“It’s raining” - just clap your hands

“The rain is getting heavier, heavier, heavier, it’s pouring heavily.”

This is the kind of applause you greet our participants with.

Summing up. Awarding the winners.

Material from Summer Camp

Relay races at summer camp

Relays are fun competitions that provide an opportunity to build good team spirit and cooperation. Set clear signs for the start of relay races - “to the line”, “in a row”, etc. For the end - blow the whistle, for silence - raise left hand. Use sign language - hand wave - to start, it's the same as saying "Let's go!" For relay races where a baton or other object is passed, use a right-hand to right hand pass to receive the object or touch another competitor. This provides running space for all teams. Plan your relay route to give players plenty of room as they quickly run backwards. Don't sit near a wall. Arrange the teams so that the participants can view the team's actions slightly diagonally, and the lines of the teams themselves are separated. If your group is too large, try dividing it into small teams so that everyone can actively participate. To avoid any misunderstandings, swap participants from time to time. If you have an odd number of players, then in a smaller team, have one player run twice. Give visible signs clearly and definitely so that all commands are understood.

Relay races can be held with various items and without them. They represent several sequential exercises usually carried out by children in turn. The complexity and length of the relay are determined depending on the age and preparedness of the participants. The number of players in teams must be the same.

Relay options:

  • Counter relay. The players are divided into two teams. Each in turn is divided in half. The players line up opposite each other behind the lines. Players leading teams on one side of the court are given a baton (tennis ball). On command: “March!” they start running. The runners, running up to the head players of the opposing teams, pass the baton to them and stand behind them. The person who receives the baton runs forward and passes it to the next player standing opposite, etc.

The relay ends when the teams change places on the court. Those who finish their runs earlier win.

  • Simple circle relay. The players are divided into three to five teams and stand in the middle of the hall like the spokes of a wheel, turning their right or left side to the center of the circle. It turns out to be a kind of sun with rays. Each beam line is a team. The players furthest from the center of the circle hold a relay baton (town, ball) in their right hand. At the leader’s signal, these players run in a circle (from the outside) past the rest of the spokes, to their spoke and pass the baton to the player waiting on the edge, after which they stand at the other end of their line (closer to the center of the team). All players take half a step from the center. The player who received the baton also runs around the circle and passes it to the third number, etc. When the one who started the game is on the edge and the baton is brought to him, he raises it up, announcing the end of the game for his team. You can see by the raised hand who finished the relay race first. The rules prohibit touching standing players while running around, and thereby interfering with the players who were jogging.
  • Big relay. Flags are placed at the four corners of the site, and a large flag is placed in the center. Players are divided into three teams, which line up in columns one at a time near the starting line. One runner from each team is called to the starting line. At the signal, they run around four flags and, having run to the finish line (next to the starting line), pass the baton to the second numbers who took the starting position at the start. The team whose trailing player finishes running around the flags first wins. He must be the first to run up to the central flag and knock on the pole with the relay baton. Small flags run around from the outside. The last player on the team must run around the fourth corner flag before running to the center flag.
  • Relay race - leapfrog. The players are divided into two teams, which stand in columns one at a time parallel to one another. The distance between teams is 3–4 m. In front of each column, at a distance of 8–12 m from the starting line, a circle (1.5 m in diameter) is drawn or a rectangle is drawn. The first team numbers appear in it. Each person rests his hands on one leg and, leaning forward, hides his head. At the signal from the leader, the players standing in front in columns run forward and perform vault, pushing off with both legs and leaning their hands on the back of a friend (leapfrog jump), and then stand in his place. The players who were jumped over run back to their columns, touch their palms to the next players, and then stand behind their teams. Those who received a hand touch run forward, make a vault and remain in circles, etc. The game ends when all players finish jumping, that is, the player who made the first jump, jumping over a teammate, will remain standing in the circle, and the one jumped over will cross the start line from where the players started running.
  • Ball relay. Players in teams are lined up in columns one at a time, the distance between players is 1-2 steps (depending on the method of passing the ball). The ball is in the hands of the guide. At the signal, the ball is passed from hand to hand in a determined manner and returned in the same way. The relay is performed several times in a row. The first team to complete the pass wins.
  • Relay race - train. A line is drawn in front of the teams standing in columns, and racks (medicine balls) are placed 10 - 12 m from each of them. At the signal, the first team numbers run around the posts (counterclockwise) and head to the starting line. They run past their column, go around it from behind and run back to the posts. When they cross the starting line, the second numbers join them, grabbing them by the waist, and now the two players run around the obstacle. After turning around the team, third numbers join them, etc. The game ends when the entire team depicting train cars (without releasing their hands) finishes, that is, the last player crosses the starting line. In the game, the first numbers get the most workload, so when repeating, the participants in the columns are arranged in the reverse order.

Relay races are classified according to various criteria, which make it possible to systematize them and facilitate the selection of game tasks.

Relay races are divided into:

  • according to the number of included tasks - simple and complex. If everyone has one task (running a certain distance, dribbling a ball, carrying a load, etc.) these are simple relay races, if two or more are complex. For the latter, you can use an obstacle course;
  • according to the requirements for the tasks performed - strictly regulated and arbitrary. The former require the task to be completed in a pre-agreed way, the latter - in any way that is most rational or convenient for the player;
  • according to the nature of the movements - linear, circular, counter. In linear relay races, participants move in a straight line or perform a task along a chain, lined up in a column or line; in circular - players move in a circle or lined up in a circle and, standing still, pass the baton along the chain in one direction; in counters - half of the participants of each team (girls or boys) are located on the opposite side of the court, and the movement of the players or the transfer of the baton (for example, throwing the ball) goes towards each other;
  • according to the method of action of the participants - individual and collective. In individual relay races, all participants take turns performing conditioned actions: in place, with movement in various ways, with movement and additional tasks. In collective relay races, participants move in groups, and success is ensured by the coordination of the actions of the entire team.

For children of junior teams, relay races of story or thematic plan. Each player or group of participants completes their task. Attraction games and duel games are widely used here, during which rivals reveal their advantage in a one-on-one fight. They can take place in actions and relationships between players of varying complexity, combinations with active martial arts associated with direct contact, as well as without contact with an opponent.

Semi-game - semi-sports relay races are most often called “Fun Starts” - these are team competitions in which children demonstrate strength, agility, and speed. They have a spirit of competition, worries about the success of a comrade, intense passions and explosions of emotions.

Preparation for the relay includes the following:

1. Completing teams (2, 3 or more) with an equal number of participants and with an equal number of boys and girls. Teams come up with sonorous and bright names.

2. Preparation of the site and equipment (balls, jump ropes, hoops, skittles, gymnastic sticks) in sufficient quantities. And also:

  • Prepare assistants.
  • Appointment or invitation of judges.
  • Development of evaluation criteria and penalty points.
  • Making scoreboards.
  • Preparation of fans (slogans, banners).
  • Preparation of awards for winners and losers.
  • A selection of fun tasks.

The name of the relay may change. This intrigues, renews interest, and increases the emotionality of anticipation. Approximate names:

  • "Sportlandia"
  • "Fairytale relay races"
  • "Good fun"
  • "Zoological races"
  • "Sports Laughdrome"
  • "Dure Relay"
  • "Water-land competitions"
  • "Stadium of Surprises"
  • "Comic Olympics"
  • "Happy Finishes"

The ceremonial opening of the relay includes:

  • leaving and building teams,
  • welcome address from the main organizer,
  • greeting each other's teams,
  • representation of arbitrators,
  • raising the sports flag,
  • lighting of the Olympic flame,
  • demonstration performances by “professionals”,
  • explanation of the rules of the upcoming competitions,
  • pronouncing an oath,
  • the ceremonial passage and exit of the teams to the start to the welcoming chants of the spectators.

Costuming, good humor, increases interest in the relay race, musical accompaniment. It is important to remember the incendiary commentary, the ongoing announcement and results, the support of fans and the awards process.

Tips for instructors

  1. In order not to waste time during the relay race, explain in advance and draw on the stand the conditions and rules of the games, prepare a set of signs (gestures, signs, etc.), such as “stop”, “go”, “freeze”.
  2. Make sure the playground and equipment are always ready for play. Make permanent markings on the site in the form of squares, circles, lines, dots, etc. Make sure your equipment is in good condition, especially your balls.
  3. Create more teams, groups and involve them in games. Encourage everyone present to get active so they don't stand on the sidelines. Use small groups whenever possible.

Relay races.

  1. Relays are fun competitions that provide an opportunity to build good team spirit and cooperation.
  2. Set clear signs for the start of relay races - “to the line”, “in a row”, etc. To end, blow the whistle; for silence, raise your left hand. Use sign language - hand wave - to start, it's the same as saying "Let's go!"
  3. For relay races where a baton or other object is passed, use a right-hand to right hand pass to receive the object or touch another competitor. This provides running space for all teams.
  4. Plan your relay route to give players plenty of room as they quickly run backwards. Don't sit near a wall.
  5. Follow the instructors' advice (see above) to avoid wasting time.
  6. Arrange the teams so that the participants can view the team's actions slightly diagonally, and the lines of the teams themselves are separated.
  7. If your group is too large, try dividing it into small teams so that everyone can actively participate.
  8. To avoid any misunderstandings, swap participants from time to time.
  9. If you have an odd number of players, then in a smaller team, have one player run twice.
  10. Give visible signs clearly and definitely so that all commands are understood.

Types of relay races

Team running (trains)

Two equal teams line up in a column one at a time, clasping their arms around the person in front or taking him by the belt. The columns stand parallel to one another at a distance of 3-5 steps. A starting line is drawn in front of the columns, and a stand or other object is placed opposite the competing teams at a distance of 15-20 m.

At the signal, players in columns run forward to the counter, go around it and return back. The winner is the team whose players ran the entire distance without becoming separated and crossed the starting line in the entire column first.

It can be agreed that the players join each other in turns, i.e., first the first number goes around the rack, then the second joins him and runs around together, then the third, etc. Since in this version the game requires endurance, when it is repeated The players in the columns are arranged in reverse order.

For younger kids school age You can play both versions of the game, having agreed that they will run holding not each other’s belts, but their hands.

Calling numbers

Players stand in front of stands (flags, clubs...), located 15-20 steps apart, and are counted in numerical order. The formation can be in columns or ranks.

The leader of the game calls out a number loudly, for example “5”. The fifth team numbers run forward, run around the object and return to their places. Whoever crosses the finish line first, which is drawn four steps in front of the columns (ranks), gets a point. If there are 3 teams playing, the first one in the race gets 2 points, the second gets 1 point.

The last person to finish does not receive any points. Finishers are awarded a point at the same time.

Players are called in any order, with no pause for summing up after each call. A new challenge follows immediately after the last player crosses the finish line. The game stops after everyone starts 1-2 times.

The team with the most points wins.

If children are playing younger age, then instead of numbers you can call the players animals: “lions”, “tigers”, “foxes”, “hares” - or flowers. Then it will not be “Calling Numbers”, but “Relay of Animals”, etc.

Side step relay

This relay race is conducted as a linear one. Movements are carried out: a) with side steps on the right side; b) side steps with the left side; c) side steps backwards.

Leapfrog relay

The players line up in columns, 10 steps in front of each of them a square with sides of one meter or a circle of the same diameter is drawn. The first players of each team stand in them. They rest their hands on one leg, lean forward and hide their heads.

At the signal, the players standing in front of the column run forward, jump, pushing off with their hands on the backs (leapfrog) of the players in the squares, and take their places. The players who were jumped over run back to their columns, touch their palms to the next players, and then stand behind their teams.

Players who received the baton (in in this case touch), run forward, also leapfrog over those standing in the square and take their place, and they return to the column, etc.

The relay ends when the player who originally stood in the square jumps (then remaining in the square) and the one who jumped over (the last one in the column) crosses the starting line.

Cancer is moving backwards

Teams line up in columns one at a time. A flag is placed 10-15 meters in front of each team. At the signal, the first players turn around and go to the flags with their backs forward, go around them to the right and in the same way - backs forward - return to their place. As soon as they cross the starting line, the second players set off, then the third players, etc. The team that finishes the competition first wins.

While driving, you are not allowed to look back.

Towards each other

A minimum of 16 people are required to play. In this case, 2 teams of 8 people are created, each of which is divided in half. The players line up against each other. The participant in the game leading his team on one side of the court is given a relay baton (tennis ball, plastic mace, town). On the command “March!” he starts running.

The runners, running up to the leading players of the opposing columns, pass the baton to them and stand behind them. The one who receives the baton runs forward and passes it to the next player standing opposite, etc. The relay ends when the columns that make up the team change places on the court. Those who finish the dashes earlier win.

They often play with double runs, that is, the game does not stop when the guys change places on the court. In this case, the player who was first on the opposite half, after passing the baton to him, runs forward again. Having passed the baton, he stands at the end of the column, and when he is again in front and the baton is brought to him, the game ends. The player makes this known by raising his hand with the baton.

If a team has an odd number of players, for example 9, then there will be 4 players in one column and 5 in the other. In this case, the running starts from the side where the number of participants in the team is 1 more. If you do the opposite, then one of the players will be left without a dash.

The game can be played with balls, such as basketballs. Then the participants move forward, dribbling the ball on the ground.

In a simplified relay with balls, players in columns do not run to the opposite side, but, after passing the ball through the air to the player standing opposite, they run back and stand at the end of their column. In this version, the game ends when the player who started the throws is again in front, receives the ball and lifts it up. Passes can also be made by hitting the ball on the ground or rolling it to the opposite side on the ground.

Circle relay

All players are divided into 3-5 teams and stand with rays from the center of the circle (like the spokes of a wheel), turning their left or right side towards the center. Each beam - line is a team. The players standing furthest from the center of the circle hold a relay baton (town, tennis ball) in their right hand.

At a general signal, the outer players with the relay run in a circle with outside past the rest of the “spokes” to their team and pass the wand to the player waiting from the edge, and then run to the other end of their line (closer to the center) and stand there.

The one who received the baton also runs around the circle and passes it to the third number, etc. When the one who started the game is on the edge, an object is brought to him, he raises it up, announcing the end of the game for his team.

The rules prohibit touching players standing in the “spokes” during the game and interfering with those making dashes. They pick up the fallen stick and continue running. Penalty points are awarded for violating the rules.

The circle relay, just like the counter relay, can be carried out while dribbling a basketball. You can change the direction of movement, i.e., repeating the game, give the participants the task of running in a circle in the other direction.

Relay with turns

For common line At the start, two or three teams line up, the players of which stand in a column one at a time. 12-18 meters from the line opposite each column - medicine ball(town, flag).

At the signal, the guides of each team run to their ball, run around it (from left to right) 2 times and return back. Having passed the starting line, the player runs around his column and, finding himself near the player standing in front, touches him with his hand. This is a signal for the next participant to run, who does the same as the previous one. The one who finishes the dash stands at the end of his column.

Victory usually goes to faster players. It should be taken into account that teams should, whenever possible, equal number boys and girls.

Obstacle relay race

Conducted in the same way as a line relay race. During the relay race, the players overcome obstacles: they jump over balls, strips 80-100 cm wide, etc.

Planting potatoes

Teams line up in front of the starting line. At a distance of 10-20 steps (depending on the size of the playing area and the age of the players), 4-6 circles are drawn in front of the columns, one and a half steps from one another. Those standing in front are given a bag filled with potatoes (according to the number of circles).

At the signal, players with bags, moving forward, place one potato in each circle. Then they come back and pass the empty containers to the next players. They run forward to collect the planted potatoes and, having filled the bags, return to the third team number, who again runs forward to “plant potatoes.” After jogging, the player stands at the end of his column. All team players are required to finish laying out and collecting potatoes. At the same time, they must pick up the fallen potatoes, put them in a bag and only then continue moving.

The team that manages to finish planting and harvesting potatoes faster than others is considered the winner.

Instead of circles, you can place small plastic hoops in front of the teams, and replace the potatoes with tennis balls. If you don’t have bags, you can take bags, children’s baskets, and buckets.

Walking and running with cardboard on your head

The formation is the same as in a linear relay race, only the players move with cardboard on their heads, maintaining balance. If a card falls while walking or running, the player must stop, pick it up, put it on his head and continue moving. The cardboard should not be held with your hands.

Walking along a drawn line

The formation is the same as in a linear relay race, only the players move along a drawn line (board or gymnastic bench) with their arms raised up or bent behind their heads, maintaining a balance position and correct posture.

Running over bumps

In front of each team, from the start line to the finish line, at a distance of 1 - 1.5 m from each other, circles with a diameter of 30 - 40 cm are drawn (along a straight or winding line). At the leader’s signal, the first numbers, jumping from circle to circle, reach the end line, after which they return along the shortest path and pass the baton to the next players. After handing the baton to the next number, each player stands at the end of the column.

The team that finishes the game earlier wins.

Planting vegetables

Two or three teams line up in columns one at a time. In front of the teams at the opposite end of the site, 5 circles are drawn. The first players are given a bag of vegetables (garlic, onions, beets, carrots, potatoes) or with objects conventionally representing them. At the signal, the children run, put all the vegetables in their mugs and pass the empty bag to the second numbers. The second numbers run, collect vegetables and pass the bag of vegetables to the third, etc. The team that finishes the game earlier wins.

Puck relay

Team members line up in columns one at a time. A flag (or a chair) is placed 10-12 meters in front of each team. The first numbers in the teams receive a stick and a puck. At the signal, they must hit the puck with their stick, circle it around the flag and return it back to the starting line. The stick is then passed to the second player, who in turn dribbles the puck around the flag, etc. The first team to complete the game wins.

When repeating the game, you can set the task of driving not one, but two pucks at the same time and returning both to the starting line.

Jump by jump

Players in columns are divided into pairs, each with one short rope. Teams stand 3-4 steps from each other, the distance between the players is 1 step. A pair of players hold the rope by the handles, pulling it 50-60 cm from the floor.

At the signal, the first pairs put the rope on the ground and both players run (one to the left, the other to the right) to the end of their column, and then sequentially jump over the ropes of all the pairs in front. Having reached their places, both players stop and again take their rope by the ends.

Once the first rope is picked up from the ground, the second pair places their rope on the ground, jumps over the first pair's rope, runs past the column to its end and jumps over the ropes to their place. Then the third pair enters the game, etc. The relay continues until all players in the teams have completed their jumps.

The winner is the team whose players finished the jumps first and without violating the rules.

Relay race with skipping rope

It is carried out like a linear relay race: the players move by rotating the rope. Can be done in pairs. The players move around holding hands and spin the rope with their free hands.

Jumping stick

Players stand in a line or columns at a distance of a step from each other. The distance between columns (teams) is 4-5 steps. Flags are placed 10-12 m in front of the teams. The first numbers hold in their hands a gymnastic stick 90-100 cm long. At the command “Attention, march!” the player with the stick rushes forward, goes around the flag and, returning to his column, hands one of the ends of the stick to the second number (usually in his right hand). Then both players, lowering the stick, carry it to the end of the column under the feet of all players. They carefully monitor the progress of the stick and jump when they need to pass the stick.

The first number remains at the end of the column, and the second player runs with a stick to the flag, goes around it and, returning back, also carries the stick (along with the third number) under the feet of all players, etc.

The game ends when all team members have completed the exercise and the stick is again in the hands of the team captain.

If the player did not jump over, but stepped over the stick, or when carrying the stick, the players let go of one end or dropped it, a penalty point is awarded for each such violation.

The team that finishes the relay first and commits fewer violations wins.

Don't drop the stick

It is carried out like a line relay race. Players run along the course, carrying a vertical stick in their palms.

Running in a hoop

Players line up in pairs. The first pair has a gymnastic hoop in their hands, and in front of the teams there is an object (a medicine ball, a flag, a town) that must be run around. At the signal, the first two players in the teams move forward inside the hoop, holding it with both hands. Having run around the object, the first couple hands the hoop to the next couple, and they themselves stand at the end of the column.

The relay ends when all players have completed the exercise and the first pair has the hoop again.

If there are many people who want to play, you can arrange a run in hoops in threes, while the sequence of changing threes remains the same.

Hoop relay races

a) Conducted as a line relay race. The players cover the distance by jumping through a hoop that rotates like a skipping rope;

b) two or three players playing put on a hoop and run the relay race;

c) the players run along the distance and roll the hoop in front of them. If the hoop falls, it must be picked up and the relay race continued from the same place.

Run through the hoop

The relay is carried out in pairs. For the first half of the distance before the turn, one player runs and rolls the hoop in front, the other must jump through it the agreed number of times (3-4) while running. Having reached the mark, they change roles.

Running relay

Children line up in two teams behind the starting line. Opposite each team is a hoop. Before the start of the relay, a team captain is selected. At the signal, the player must run to the hoop, stand in the middle of the hoop and throw it over himself, then return to the team and pass the baton to another.

At the end of the relay, the team captain must report this to the leader by raising his hands.

Hoop relay

To play, you need hoops and relay batons according to the number of teams. A flag is placed in front of each team 20-15 steps from the starting line. In the middle of the distance it is placed on the hoop. The first numbers in the teams receive the baton.

At the leader’s signal, the first numbers run to the hoops lying on the ground and, without releasing their sticks, lift the hoops, crawl through them, put them in place (it must be marked) and run further to the flags. Having gone around the flags, they return, climb through the hoop again and hand the relay batons to the second numbers, and they themselves stand at the end of their column. The second numbers do the same and pass the baton to the third, etc. The team that finishes the game first wins.

Penguin Run

Teams line up in columns in front of the starting line. Players, standing first, hold a volleyball or medicine ball between your legs. In this position, they must reach the flag standing 10-12 steps away from them and return back, passing the ball with their hands to the second number of their team.

If the ball falls to the ground, you need to grab it with your feet again and continue playing. Those who finish jogging stand at the end of the column.

The team that manages to complete the relay faster and without errors wins.

With and without ball

Having lined up in columns, the guys can perform the following tasks.

1. Participants carry and then pass three volleyballs to the next player. If during the carry one or two balls fall, they need to be picked up and the relay continues.

2. Participants in a linear or counter relay race (10-12 m) simultaneously two balls (left and right hand).

3. Players take turns running with the ball 8-12 meters to the line, from which they perform five passes against the wall, then return to their team. The next player repeats the exercise.

4. In teams, players stand three steps from each other (in circles that they draw themselves). The guide goes around all the players in turn with a snake, and back to his place in a straight line he brings the ball with blows to the ground, then passing it to the second number. Everyone moves one circle forward, and the one who comes running takes the last vacated circle.

5. During a counter relay race, players standing opposite dribble the balls as they move forward. Having reached the middle in a zone 2 m wide, they exchange balls and continue to dribble to the line where the next players stand,

6. The players dribble the ball, moving backwards, towards the flag, and then back. At the start line of the relay, the next player takes the ball, turns and carries it back forward.

7. Players (boys) sit on a basketball and move forward by bouncing on the ball. The ball is held with both hands at the side.

8. Relay participants lead soccer ball with your foot, going around standing players or flags (clubs). As an option, the relay participants take turns using a gymnastic stick (or stick) to roll (dribble) a small ball to the turning flag and back.

9. Players in pairs stand close to each other. One of them has a short jump rope in his hands. During the relay race, players move forward by running, jumping over a rotating rope. In another relay race, the player folds the rope in half and runs, rotating it horizontally under their feet. As you move forward, you can rotate the hoop and jump over it like a jump rope.

10. Participants in the game move forward with a racket in their hand, on which lies a tennis ball (large or table tennis). While running in both directions, they try not to drop the ball on the ground.

11. Players move forward, holding a gymnastic stick in their palm, trying not to let it fall; players run forward, shaking the inflated balloon without giving

him to fall to the ground; players run with one or two mugs of water, trying not to spill.

12. The first players in columns carry the second from the starting line to the opposite line (10-12 m) and remain there, and the second run back and carry the third, etc. Carrying two of one - in this option, the first remains behind the line, and the other two they run after the next player, then the second one remains, etc.

Relay race with retrieving a suspended ball

The formation is the same as in a linear relay race, only the players run to a suspended ball, touch it with their right hand while jumping, run further, run around the stand on the right side and touch the ball with their left hand on the way back.

Ball relay

To play, you need volleyballs according to the number of teams. A chair is placed in front of each team 6-7 steps from the starting line. The first numbers, having received a ball, run to their chairs, stand behind them and from this place throw the balls to the second numbers, after which they return and stand at the end of their column. The second and subsequent numbers, having caught the ball, do the same. If the next player does not catch the ball, he must run after it, return to his place and only then continue the game. The team that has the ball, having bypassed all the players, returns to the first number first, wins.

Players can throw the ball while standing, or sitting on a chair, or lying down, depending on how they agreed.

Dribbling relay

It is conducted in the same way as a line relay race. The ball is dribbled: a) with the right hand; b) left hand.

Relay race with ball throws and dribbles

After dribbling the ball, the players of each team throw it into the basket, then pass the ball to their column (by dribbling or passing). A player who does not hit the ball in the basket earns his team a penalty point. The team with the fewest penalty points wins.

Tatiana Karimova
Relay race entertainment for children and parents “Together a friendly family!”

Types of children's activities: motor, gaming, communicative, musical and artistic; perception of fiction.

Integration of educational areas: “Physical education”, “Health”, “Socialization”, “Safety”, “Cognition”, “Communication”, “Music”, “Reading fiction”.

Goals of the teacher's activities: practice running at speed, performing additional tasks; develop coordination of movements; practice the ability to perform jumps on the ball, moving forward; improve the ability to roll a ball with both hands and hit an object; develop an eye and the ability to run at speed; continue to improve your ability to perform exercises in pairs; improve your skills in hitting the ball in various ways; practice catching the ball; develop a desire to participate in sports games with elements of competition, relay games; develop in children the need for healthy way life, continue to open up possibilities healthy person; instill an interest in physical education and a desire to play sports; cultivate a sense of love for family; improve physical qualities in various forms of motor activity; continue to develop correct posture and the ability to consciously perform movements; develop speed, strength, endurance, flexibility, agility; continue to develop the ability to perform tasks in a team; to teach adults to help prepare physical education equipment for relay races and exercises, and to put it away.

Planned results of development of integrative qualities: the child has developed basic physical qualities and the need for physical activity; active; emotionally responsive, responds to the emotions of loved ones and friends; mastered the means of communication and ways of interacting with adults and peers; the child is able to plan his actions aimed at achieving specific purpose; physically developed; has primary ideas about himself, family, society; the child knows how to work according to rules and patterns, listens to an adult and follows his instructions; reacts emotionally to musical works.

Equipment: balls; 2 baskets; 2 large balls; balloons; cones or cubes; 10 pins; diplomas of participants in the competition “Together a friendly family!”; diplomas of the winners of the competition “Together a friendly family!”; medals for the winners (can be chocolate); 2 houses drawn on cardboard and attached to the wall; little men cut out of cardboard and painted in different colors; narrow tape; colored crayons.

Relay entertainment progress

Opening remarks.

Leading. I greet you, athletes, at the opening of the “Together a Friendly Family!” competition. And today, indeed, the most athletic families have gathered in this hall. Real Olympic reserves! They will show not only their strength, agility and endurance, but also true family cohesion and friendship. And in order to get into the right frame of mind, I suggest everyone warm up a little.

Main part.

Warm up.

Rhythmic music is played (at the teacher's choice). All participants stand scattered so as not to interfere with each other.

Leading. So, today's competition is called “A Friendly Family Together!” Both children and adults will take part in it. And in order to start our competition, we have to divide into two teams. Form in one column!

After the children lined up in a column and settled on “first or second,” the leader divides them into two teams. The first numbers, together with their family members, will represent one team, the second numbers - another team.

Leading. So, all participants are divided into two teams. Now it's time to get a little creative. Within five minutes you have to appoint captains, come up with a team name and a welcoming speech.

Teams complete the task.

Leading. Exactly five minutes have passed, and now the teams have to introduce their captains to us, say their name and greeting.

Introduction and greeting of teams.

Leading. Well, the teams came up with some great names. Let's see which one will lead them to victory. Now it's time to introduce our strict but fair judges.

Presentation of the judges.

The composition of the jury: the head of the kindergarten, methodologist and teachers.

Leading. The preparations are complete. We are starting the competition “Together a friendly family!” You have interesting and difficult relay races ahead, for which the jury will award points. The number of points a team earns is the number of little cheerful people that will live in their house. The more people there are, the friendlier your family will be. After all, as you remember, today’s competition is called “A Friendly Family Together!”

Relay races "Bring the ball".

Equipment: balls; cubes or cones defining the beginning and end of the site.

"Bring the ball in the boat".

The relay is carried out in pairs. Starting position of the couples: arms “in a boat” - extended to the sides, the palms of both participants’ hands are connected; the ball is sandwiched between the stomachs.

Rules: “take” the ball “in a boat” to a landmark, go around it, run back, pass the ball to the next pair. The team that finishes the relay first wins and receives 1 point.

"Rhinoceros".

The relay is carried out in pairs. Starting position for couples: the ball is sandwiched between their foreheads.

Rules: bring the ball, holding it between your foreheads, to a landmark, go around it, run back, pass the ball to the next pair. The team that finishes the relay first wins and gets 1 point.

"Hold the Harvest".

The relay is carried out in pairs. Starting position for couples: facing each other, holding 3 balls.

Rules: bring all three balls to the Landmark, go around it, run back, pass the balls to the next pair. The team that finishes the relay first wins and receives 1 point.

Leading. The first three relay races have passed, and the time has come to sum up the results, which will be announced by the jury.

The jury counts the points and gives the captains the appropriate number of colorful people cut out of cardboard. Team captains attach colorful people to their houses with tape.

Leading. So, the first inhabitants appeared in your houses. I hope there will be many more of them. And for this we will continue the relay race.

Ball relay races.

Equipment: balls; landmarks - cubes or cones.

"Crocodile and Monkeys".

The relay race is carried out in threes. Starting position in the trio: one participant - a “crocodile” (preferably one of the parents) - lies on three balls, the second and third participants are “monkeys”. The second one stands in front of the “crocodile”, the third one stands behind it.

Rules: at the command of the leader, the “crocodile” crawls forward, moving on balls. The third participant takes the released ball and quickly passes it to the first participant. He must quickly place the ball under the “crocodile”. In this way, the trio gets to the landmark, the “crocodile” gets to its feet, with the balls in its hands, the trio runs back and passes the balls to the next three. The team that finishes the relay first wins and receives 1 point.

"Jumpers".

Starting position: sitting on the ball.

Rules: jump on the ball to the landmark, run back, pass the ball to the next participant. The team that finishes the relay first wins and receives 1 point.

Leading. Two more relay races left. Let's find out how many new little people will appear in our friendly families. Let's listen to what the jury has to say.

The jury counts the points. Team captains attach colorful people to their houses with tape.

Leading. Before continuing our competition, let's remember the fairy tale for the little ones, “The Turnip.” Tell me, what characters were in this fairy tale?

Children call.

Leading. That's right. I remembered this fairy tale for a reason today. The fact is that the next relay race is somewhat similar to the plot of this fairy tale and is very close to the theme of the competition, because it is also about a close-knit family. Instead of the turnip they tried to pull out fairy-tale heroes, you will have balls. Our team captains will be our grandfathers. And they will distribute the remaining roles in their teams themselves.

Relay "Turnip".

Rules: the team captain, “grandfather,” starts the relay race. With the ball (“turnip”) in your hands, you need to run to the landmark and run back to the team. Taking the next participant with you, follow the same path. Thus, each time the captain returns, he takes one participant with him. As a result, the whole team, holding on to the “turnip”, must pass the relay race. The team that finishes the relay first wins and receives 1 point.

Leading. So, now the jury will announce the overall result. A new resident will appear in one of the houses. And we will find out how many little people live in each friendly family.

The jury announces the result. The captain of the winning team in the last relay adds one little man to his house.

Leading. Competitions are always a holiday. What would a holiday be without dancing? Even on Olympic Games support groups perform. Since it's time for a break, I suggest you relax and watch the wonderful dance of the Impulse support group.

Sports dance performed by a support group (the dance movements are prepared by the teacher).

Leading. The break is over, and we continue the “Together a Friendly Family!” competition. I think each of you is familiar with the game of bowling. Even if you've never played it, you've probably seen how it's done. You need to knock down the standing pins with the ball. You may ask why am I telling you about all this now? And then the next game is very similar to bowling, so we'll call it that too.

Bowling game.

Equipment: 10 pins; 2 large balls.

Draw three stripes parallel to each other: two along the edges of the site and one in the middle.

Initial position of the players: the game is played in pairs (a member of one team will compete with a member from the other team). Members of one team will play on one side of the court, and the other team will play on the opposite side. Line up 10 pins in the middle of the strip.

Rules: Participants roll the ball to each other, trying to knock down the pins. Knocked down pins are placed again in front of the next participants. During the game it is calculated total quantity knocked down pins. The team that knocks down the most pins wins and gets 1 point.

Leading. The competition is nearing its end. But it’s still very, very early to relax, because the worst lies ahead. difficult tests- tests for accuracy and coherence of the entire team. After all, the outcome will depend on how friendly and attentive you show yourself now in competitions. The team that won the previous game starts the competition.

Relay “Catch the Ball!”.

Equipment: 2 baskets; 2 balls.

The competition is held in pairs: adult - child. The adult participant has a basket in his hands, with which he will catch the ball. Two parallel lines are drawn on the floor, defining the distance between the participants.

Rules: the child throws the ball and the adult participant catches it.

The relay is carried out in several stages:

a child throws a ball, an adult catches it in a basket;

the child throws the ball so that it hits the floor once and then goes into the basket;

the same, but the ball must hit the floor twice;

the same, but the ball must hit the floor three times.

Each hit adds 1 point to the team.

Leading. The competition has come to an end, all tasks have been completed. The most exciting moment has arrived; it’s time to find out the winner of the “Together a Friendly Family!” competition. I ask the teams to line up. The floor is given to the chairman of the jury.

The chairman of the jury announces the results last game, and then the overall result of the competition.

Leading. So, in the competition “Together a friendly family!” the team won. (the name of the team is specifically indicated)\ Congratulations to the captain and his entire friendly team!

The jury awards diplomas and gold medals to the winners.

Leading. I think it would be unfair to ignore the second team, which also deservedly achieved victory, demonstrating to us its strength and unity. Therefore, it is worthy of diplomas from participants in the competition “A Friendly Family Together!”

The jury awards diplomas and “silver” medals to the second team.

Leading. And our competition ends with a performance by the Impulse support group. Dance for all participants of our games!

Performing a dance (or any other number) by a support group. All participants also dance.