Physical education material (junior group) on the topic: Children's game "Geese-swans". Summary of the outdoor game “Geese-Swans” with children of the senior group

Jamilya Kurbanova
Summary of the outdoor game “Geese-Swans” with children senior group

Tasks: Practice running with dodging and catching. Strengthen the ability to perform the actions of the assumed role. Coordinate words with game actions.

To develop dexterity, intelligence, and speed of reaction in children.

Cultivate a sense of purpose and a positive emotional attitude.

1. Preparation: Prepare illustrations based on fairy tales.

Choose a rhyme to choose a wolf.

Prepare a wolf mask.

Activate children's speech words: shepherd, lair.

2. Inventory and equipment: Illustrations based on fairy tales, wolf mask.

3. Place carrying out: gym.

4. Familiarity with the rules:

Geese"are arriving" home, without being caught by the wolf, the wolf catches the geese. The one who is touched by the wolf is considered caught. It's enough to touch, no need to grab with your hands.

5. Beginning games: You can seat children on a bench (so they won't be distracted).

6. Move games: Guys, you probably know a lot of fairy tales. What fairy tales do you know? (Children's answers).

Could you recognize the fairy tale from the illustration? (I show an illustration from a fairy tale « Geese-swans» ). Who remembers the name of this fairy tale? (Children call). Who remembers what happened in this fairy tale? (Children's answers). Who stole Vanya? (Children answer). Why do you think this happened? (Children's answers). That's right, sister Alyonushka didn't follow. Tell me, can such a story happen to geese? Who can steal them? (Children's answers). Would you like us to write our own fairy tale? (Children's answers). Let's imagine that you and I geese, right here (one side of the hall) our home, and here (at the other end of the hall) standing, shepherd. A shepherd is a person who watches over the geese and guards them. For example, it will be Danila. And here, there will be a lair of a wolf. The lair is the wolf's home. Roma will be the wolf.

The shepherd is a covenant, home of the geese. Speaking words: Geese, geese!

Geese answer - ha, ha, ha!

Shepherd. Do you want to eat?

Geese. Yes, yes, yes!

Shepherd. So fly!

Geese. We can't

Gray ox under the mountain

Doesn't let us go home...

Shepherd. So fly as you want

Just take care of your wings!

Geese, with their arms outstretched, fly home, and the wolf runs out and trying to catch(grunt) geese

After two times games, a new wolf and a shepherd are selected using a counting rhyme.

7. Management of the course games:

Directions: Run arms to the sides (geese flying) .

The wolf may just grunt and not grab with his hands.

8. What to do with dropouts players: I associate some with the shepherd (they repeat his words with him, others with the wolf (if "wolf"– a weak child, but wanted to be a wolf).

9. End games: calm walking.

10. Summing up.

Guys, did you like the story we came up with and lost?

What do you think needs to be done to avoid being caught by a wolf? (Children's answers).

Tell me, which of the wolves was the fastest and most agile, and caught the most geese? (Children's answers).

Can I play this game while walking?

Teacher's conclusion: Guys, I really enjoyed your participation in the game.


GEESE-SWANS

Have you guys noticed how many different Russian fairy tales about animals there are? I can tell you that there were a lot of such games too. Animals, birds, fish, and even one reptile crawled into this small book.
This is explained by the fact that fairy tales, like games, were not invented just like that, out of nothing, but they reflected the life of the people, their way of life and customs and, of course, the surrounding nature. In the old days, most Russian people lived in rural areas, even by the end of the eighteenth century, when many cities had already appeared, 96% of the population lived in villages. But Russia is a forested country, and since childhood the children have heard conversations about wolves and bears, foxes and hares. And we ourselves saw animals more often than you and I, and sometimes even heard the mournful howl of a wolf outside the outskirts on a winter night. And pets generally lived nearby. Therefore, the games very accurately reflected the habits of animals. And since in fairy tales animals often talked to people, there were similar conversations in games. “Geese and Swans” is one of these conversational games. As far as I was able to find out from old books, this game called “Gray Wolf” already existed at the beginning of the last century. And the conversations were the same, only at the very beginning I added a few words from memory. Apparently, the guys came up with them later, but in the thirties of our century we already played like that.
This game is suitable even for preschoolers from the age of five. You can play from six to twenty people; however, more is possible - up to thirty, but here the geese will not be so interested.
"Geese-Swans" is a summer game, and it is most pleasant to play it on fresh air- in the yard, on the lawn or other flat place where you can run. And it is desirable that there is grass on which geese always graze.
The size of this “field” is forty paces long and at least twenty paces wide. But if you are already ten years old or when a lot of players gather, then choose a larger place for the game - fifty steps in length and twenty-five steps in width,
Before the game, at one end of the field you need to mark the “house” where the owner lives with her geese. Separate this place from the field with a line drawn on the ground. Then, twenty-five steps from the house, that is, a little further from the middle of the field, on its edge under an imaginary “mountain”, mark a “lair” where the wolf will sit. And then, about ten steps from the lair to the end of the field, there will be a pasture for the geese. Obviously, it can not be outlined, but simply placed along the edges of the field along a stone or stuck in a stick. Part of the field behind them will be pasture. The entire field between the house and the pasture must be level so that you can run on it without danger. However, you can make it simpler: walk as much as necessary, marking the house, den and pasture with any three objects, and immediately play.

Now let's get to the game itself.
First, let’s do the math and choose the main ones characters- the wolf and the mistress. If more than ten people gather to play, then to save time, let the first one to come out be the wolf, and the second one be the mistress (or owner) of the geese. All those who remain will be “geese-swans”.
The housewife leads the geese into the house, and the wolf goes “downhill” to his lair and sits there for the time being.
Then the conversations begin.

The hostess asks:

Geese, geese?

The geese answer in unison:

Ga-ga-ga.
Do you want to eat?

Here the geese switch to human language and begin to say:

Yes, yes, yes!
Well, fly... -

The hostess allows it and, waving a twig, drives the geese into the field.
Geese, flapping their wings, joyfully run past the wolf into the pasture. And the hostess returns home.
The geese wander around the pasture and graze for a while, shouting and talking to each other: “Ha-ha? Ga-ha-ga? - and looking warily at the wolf sitting in the lair.
After about a minute the hostess calls them:

Geese-swans, home!

The geese stop and answer:

We are afraid!
Why?
Gray wolf under the mountain!
What is he doing?
The geese are nipping.
Which ones?
Gray and white.

Here the hostess begins to get angry at the timid geese and sternly orders:

Geese-swans, home!

There is nothing to do, and the geese, with their wings spread, fly towards the house. But the wolf, having heard the owner’s words, immediately jumps out of the den and rushes to intercept - to catch the geese.
Usually he fails to grab more than one goose, but the rest run home safely.

The wolf takes the prey to its lair and remains there. And the hostess starts a conversation with the geese again, sends them out to graze, and then calls them home. So time after time the wolf catches the geese and drags them to him.
How long does the game last and how does it end?
It all depends on how many guys are participating in the game. If there are only seven or eight of you, then the wolf must catch all the geese. And when there are a lot of players, you should agree in advance how many geese the wolf will catch - for example, five or seven. Older guys, of course, are able to catch more, but then the first geese caught will be bored sitting for a long time in the wolf’s den, not taking part in the game. Therefore, the wolf’s appetite must be limited. The younger guys usually only catch three geese.
As I already said, the wolf is chosen by counting, and it may turn out that the not very agile or even the smallest of you will become the wolf. But let him play anyway. Only if he, having run out to catch three times, does not catch anyone, then to continue the game he should change places with the hostess. Well, when the wolf is strong, let him first chase the older guys, and not catch only the kids.
The game ends when the wolf catches the agreed number of geese.
If you haven’t played enough yet and want to repeat the game, then the first goose caught becomes a wolf, and the former wolf becomes the mistress so that he can rest. Let the hostess become a goose and run around.
The game is simple and there are no tricks here. And the rules are also simple, although there are quite a few of them - there were as many as six.
First. Until the hostess says the word “home,” the geese should not leave the pasture, much less start running toward the house. You can only stand at the edge of the pasture and get ready. The wolf also has no right to run out of the lair prematurely.
Second. After the word “home”, all geese must immediately run to the house, because the wolf can catch geese even in the pasture.
Third. When the geese come running home, that is, cross the house line, it is no longer possible to catch them. But since no lateral lines are indicated here, both the geese and the wolf can run a little to the right and to the left. But in general there is no need to run there.
Fourth. Whomever the wolf has grabbed must not escape; and the clothes of the targets will not be torn.
Fifth. No matter how much the housewife “worries” for her geese, she is not allowed to leave the house during the wolf hunt. Let the wolf chase its prey without interference.
Sixth. Each person can be a wolf only once per game. That is, if the former wolf, having become a goose, is again caught first, then the second goose caught becomes a wolf.
However, I was lying a little when I wrote that there are no tricks. There are no common ones for everyone. But for one goose, one was too small. Before running home, geese usually gather at the edge of the pasture away from the wolf. And one of them slowly takes a position at the edge where the wolf sits. For what? But here’s why: when the geese run home, the wolf will rush across to the other edge of the field to catch them in the thick of them. And this cunning goose will run to the house past the empty wolf’s lair without any hassle.

Well, now I’ll tell you a little more about the old days.
Previously, it was more difficult for the wolf to play; he always had to catch all the geese. But in the Olonets province (this is a forested region where Lake Onega and the Onega River are), the game did not end there yet. The guys there had such a sweet and cute ending to the game that I really want to quote it here verbatim: “When he catches everyone, then the owner drowns the wolf in a bathhouse, bringing for this purpose chips, stones and the like. Then he asks the wolf to go to the bathhouse. The wolf goes and in the bathhouse shows that he knows how to steam, and wash, and so on. Upon leaving the bathhouse, the owner takes a stone or a stick and, showing it to the wolf, says: “Little wolf! I’ll throw you a cow!” - throws a stone or stick, the wolf runs after the thrown one, and geese-swans at this time they run away to the owner.”
Isn't that interesting? If you liked it, play it too, just like the guys in the Russian North played a long time ago...
Material copied from the site.

This game helps develop reaction and attention.

The goal of the game "Geese-Swans":

run across the platform, escaping from the "wolf".

You will need a play area to play. You can play with a group of five people, but it’s more interesting when there are more players. Children from 5 years old can play.

Rules of the game:

  1. At the beginning of the game, a “goose house” is drawn with chalk or a stick - the house in which the geese live and where the owner is waiting for them. On the other side of the site they draw a “field” where the geese go for a walk. A circle is drawn between the “goose nest” and the “field”; this is the “wolf’s lair”.
  2. Using a counting rhyme, a wolf is selected (if the company is large, there may be several wolves) and the owner of the geese. The remaining players become geese. When playing with adults, the role of the owner is taken on by an adult, who is also the host of the game.
  3. The owner says to the geese: “Geese, fly into the field, take a walk, don’t fall into the clutches of the wolf.” The "geese" players run, waving their arms, into the "field".
  4. Then there is a dialogue between the owner and the geese: - Geese, geese! - Ha-ga-ha! - Do you want to eat? - Yes, yes, yes! - Well, fly home! - The gray wolf is under the mountain and won’t let us go home. - What is he doing? - He sharpens his teeth and wants to eat us. - Well, fly as you want, just take care of your wings!
  5. The geese spread their winged arms and “fly” home to the goose barn, and the wolf growls and tries to catch them. Caught geese are eliminated from the game, after which the game continues. The winners are those players who have never fallen into the clutches of a wolf.

Options:

When all the “geese” have been caught and are sitting in the “wolf’s” den, the owner calls the “wolf” to take a steam bath. The wolf walks, imitates washing in a bathhouse, after which the owner says to him: “Little wolf, I’ll throw you a cow!” The owner throws the stick far away, and while the “wolf” runs after it, the “geese” “fly” home to the owner. At the end of the game, you can celebrate and praise the most agile geese, who have never fallen into the clutches of a wolf.

There are several more options for rhymes for this game:

  • - Geese, geese!
  • - Ha-ga-ha!
  • - Do you want to eat?
  • - Yes, yes, yes!
  • - So fly home!
  • - Geese, geese!
  • - Ha-ga-ha!
  • - Do you want to eat?
  • - Yes, yes, yes!
  • - Bread and butter?
  • - No, no, no!
  • - Why?
  • - We want sweets!
  • - Well, fly as you want, just take care of your paws!
  • - Geese, geese!
  • - Ha-ga-ha!
  • - Do you want to eat?
  • - Yes, yes, yes!
  • - So fly home!
  • - Gray wolf under the mountain. He won't let us go home!
  • - What is he doing?
  • - He sharpens his teeth and wants to eat us.
  • - Well, fly as you want, just take care of your paws!
  • - Geese, geese!
  • - Ha-ga-ha!
  • - Do you want to eat?
  • - Yes, yes, yes!
  • - So fly home!
  • - The gray wolf under the mountain does not let us go home.
  • - Don’t be afraid of the wolf, scatter as quickly as possible.
  • - Geese, geese!
  • - Ha-ha-ha
  • - Do you want to eat?
  • - Yes, yes, yes!
  • - Fly home!
  • - Gray wolf under the mountain!
  • - We ate quickly

And they flew, flew, flew...!

  • - Geese, geese!
  • - Ha-ha-ha
  • - Do you want to eat?
  • - Yes, yes, yes!
  • - Well, fly if you want. Just watch out for the wolf! The gray wolf under the mountain will not let you go home!

This game is also known as "Geese-geese Ga-Ga-Ga!" and just "Geese"

The game is played on the site; in bad weather, it can be played in a group. Prepare your own equipment

Abstract

Group "Fidgets"

Goals:

Preliminary work

Vocabulary work : shepherd; goose; lair; meadow.

Equipment:

Progress of the lesson.

Introductory part:

!

Main part:

/

./ Walking on toes/

/ Walking on your heels/.

Shepherd: Geese, geese!

Geese: Ha-ha-ha!

Shepherd: Do you want to eat?

Geese: Yes, yes, yes!

Shepherd: So fly.

Final part

Download:


Preview:

MBDOU "Kindergarten" No. 133 "Bear Cub" Ryazan

Abstract

Outdoor games using physical exercise in the 2nd junior group “Geese-geese”

Group "Fidgets"

2013

Conducted by: teacher first qualification category Kabankina.I.V.

Goals:

Develop agility and reaction speed.

Strengthen the ability to perform the actions of the assumed role.

Coordinate words with game actions.

Evoke an emotional response in children to participate in the game.

Preliminary work: Reading the fairy tale “Geese - Swans”, looking at illustrations depicting a goose - poultry - what they eat, where they graze; acquaintance with the profession “Shepherd” - his home; illustrations of the wolf’s lair; learning nursery rhymes.

Vocabulary work: shepherd; goose; lair; meadow.

Equipment: “Goose” emblem for the teacher, “goose” breast emblems for children, a hat for a shepherd, a mask for a wolf, a layout of a lair; a ribbon indicating the home of the geese; layout – the shepherd’s “house”; tambourine.

Progress of the lesson.

Introductory part:

Teacher: claps the tambourine / invites children to play /

Educator: Children, do you like to play? /yes/

Today you and I will not be guys, but “Goslings”. We circled and circled and we turned into “Geese”!

/children spin around, they are given emblems with the image of a goose, the teacher is given a “Goose” mask/

Educator: Today we will play the game “Geese-geese”

(children are selected to play the roles of a wolf and a shepherd, those children who do not have the “Goose” emblems);

Educator: Here we will have our house - the house of geese (I denote it with a ribbon);

on this edge / group, plot / there will be a place for a shepherd (denoted by a layout). To the side is the lair where the wolf lives. The rest is meadow

Main part:

Educator: I, guys, am “mother goose”, and you are my “goslings”

Educator: Now the shepherd will take us out to the meadow for a walk.

Shepherd: “Shoo-shoo, shoo (the shepherd claps his hands and drives the geese out into the meadow, they graze).

The “Geese” went out for a walk and stretched their paws./children walk in a circle/

They walked along the meadow, raising their paws./ children walk raising their knees high/.

1,2,3,4,5 on toes let's go for a walk./ Walking on toes/

And now, goslings, we are walking on our heels. / Walking on your heels/.

Shepherd: Geese, geese!

Geese: Ha-ha-ha!

Shepherd: Do you want to eat?

Geese: Yes, yes, yes!

Shepherd: So fly.

Geese: We can’t, the gray wolf under the mountain won’t let us go home!

Shepherd: Well, fly as you want, just take care of your wings!

The geese, spreading their wings, fly, and the wolf tries to catch them.

After several runs, the number of those caught is counted.

Final part

At the request of the children, the game is repeated 2-3 times.

MBDOU "Kindergarten No. 133" of the city of Ryazan

Abstract

Integrated activities

In the second junior group

"Guess the fairy tale"

2013

MBDOU "Kindergarten No. 133" of the city of RyaKonspect

Integrated activities

In the second junior group

"Journey to the Land of Fairy Tales"

2013

Educator: Kabankina Irina Vladimirovna

Target : to create interest in the game of dramatization.

Teach children to recognize a fairy tale by a riddle, by an illustration, by a passage (i.e. characteristic features and the actions of the heroes).
2. Develop children’s speech activity and encourage them to enter into dialogue.
3. To cultivate an emotional perception of the content of the fairy tale and interest in folk art.

4. Arouse the desire to dramatize a fairy tale.

5. Joint production of a book with your own hands called “Russian folk tales in riddles»

Preliminary work

1. Making a panel based on the fairy tale “Kolobok”.
2. Reading Russian folk tales.
3. Consideration of illustrations for Russian folk tales.
4. Drawing based on Russian folk tales
5. Acting out the fairy tale “Kolobok”, “Turnip” using a tabletop theater.
6. Solving riddles.
7. Board game“Put a fairy tale together”, puzzles based on fairy tales, didactic game based on fairy tales “Laying out plot pictures in a certain sequence.”

Demo material

1. Illustrations for Russian folk tales.

2. Easel.
3. Panel based on the fairy tale “Kolobok”.
4. Exhibition of drawings based on Russian folk tales.
5. Masks - hats for children.

Progress of the lesson:

Educator: Guys, look how unusually our group is decorated today. (Children with a teacher look at children's drawings and an exhibition of books).

Now we will go on a journey to Russian folk tales. Tell me, why are they called folk?

Children: These tales were composed by the Russian people.

Educator: Right. And now we will try to solve the riddles with you. They talk about the heroes and events of Russian folk tales. Be careful and listen to the riddle to the end.

1. Find out the fairy tale from the riddle

1. I left my grandmother

I left my grandfather

Guess without a hint

Which fairy tale did I come from? ( Kolobok)

Let's sing the kolobok's song and remember which heroes he met in the forest? (Music sounds, children sing a song and put fairy tale characters on the panel)

2. We settled in that hut

Very different animals.

The bear also asked to join them,

But a bear is not a mouse,

I tried this and that to get in,

He sat down on top - and the house broke down. (Teremok)

It was born so huge;

Not one, but like ten.

Grandfather, to pull out that vegetable,

He called everyone to help him. (Turnip)

4.The icy house melted -

I asked to go to Lubyanka.

The bunny took her in,

He himself was left without a house.

The cockerel helped the hare.

Drive the fox out of the door. (Zayushkina's hut)

5. My sister said:

“It’s not good to drink from a puddle.”

Didn't listen to my sister

By morning he became a little goat. (Sister Alyonushka and

Brother Ivanushka)

6. She is the most important mystery of all,

Even though she lived in the cellar:

Pull the turnip out of the garden

Helped my grandparents. ( Mouse)

Let's all turn into mice and play a game"Cat and Mice"

Outdoor game "Cat and Mice"

2. Find out the fairy tale from the illustration:And now we’ll go to the table where we have a lot of pictures on display, these are illustrations of Russian folk tales. Let's guess what kind of fairy tales these are. (On the table there is an exhibition of illustrations based on the fairy tales “Turnip”, “Teremok”, “Masha and the Bear”, “The Wolf and the Seven Little Goats”.) Children name the fairy tales.

The children sit down.

3. Find out the fairy tale from the passage:Now listen to an excerpt from a familiar Russian folk tale. We read an excerpt from the fairy tale “Geese and Swans, Masha and the Bear.”

“The girl returned, and lo and behold, her brother was gone! She gasped, rushed back and forth - no! She called to him, burst into tears, lamented that it would be bad for her father and mother, but her brother did not respond.”

“The girls came to the forest and began picking mushrooms and berries. Here Mashenka - tree by tree, bush by bush - and went far, far away from her friends.

She began to call around, began to call them, but her friends did not hear, did not respond. Mashenka walked and walked through the forest - she got completely lost.”

Final part

Educator:

We played, rested and hit the road again. (They approach the house).

I wonder what fairy tale lives here? Listen, guys, to another riddle:

We were waiting for mother with milk,

And they let the wolf into the house.

Who were these

Little children? (Seven kids)

Masks for the fairy tale “The Wolf and the Seven Little Goats” are laid out on the table. Children, together with the teacher, stage a fairy tale.

Educator: Our lesson has come to an end. It's time for us to return to the group. You and I will continue to get acquainted with new, interesting, magical fairy tales.


Geese-swans

The game involves children of senior preschool and junior school age, from 5 to 40 people. It is carried out independently, as well as in organized classes in kindergarten, at school. You can play without any equipment or use it to complicate the game.

Description. On one side of the site (hall) a line is drawn separating the “goose barn”, on the other side - a line behind which there is a “pasture”. From the players they choose a “shepherd” and a “wolf”. The rest are “geese” and “swans”. They stand in a row in the gooseneck. The “Shepherd” is located on the side of the “geese”, the “Wolf” is in the middle of the site. "Shepherd" says:

Geese-swans, walk until you see the wolf!

All the “geese” and “swans” “fly to the pasture”, imitating the birds. As soon as the “shepherd” says loudly: “Geese-swans, go home, the gray wolf is behind the mountain!” - they run away from the “pasture” into the “goose coop”, and the “wolf” catches them to the line of their “goose coop”. Those caught are counted and released into their “herd” or they go to the “wolf’s den” and remain there until he is replaced. They play with one “wolf” 2-3 times, then choose a new “wolf” and a “shepherd” from those not caught. In conclusion, the best “geese” (who were never caught by a “wolf”) and the best “wolf” (who managed to catch more “geese”) are noted. If there are few participants, then they play until all the “geese” are caught.

Rules.

  1. The “geese” are allowed to run out and return to the “geese” only after the words spoken by the “shepherd”. Whoever runs away first is considered caught.
  2. “Wolf” can catch only after the words “under the mountain” and only up to the “goose line” line.

Children love to have a conversation between the “shepherd” and the “geese” in this game: after the words “gray wolf behind the mountain,” the “geese” ask:

What is he doing there?

The “shepherd” replies: “He’s nibbling the geese!”

Gray and white.

After last words The “geese” are running home to the “goose barn.”

This game can be complicated by introducing a second “wolf” into it, placing obstacles in the form of benches (“road”) on the path of movement of the “geese” and “swans”, along which you need to run or step; pull the rope low, and put mats behind it (“mountain”) so that the “geese” jump over the rope, landing on the mats; set up pins that you need to run between, etc.