Educational game "Whose house?" Didactic game: “Whose house is this? Didactic game find whose house

Attached is a document with pictures already processed and adjusted to the size of matchboxes. All you have to do is print, cut and make the game.

An alternative to a store-bought printed board game with cards.

The game is made from matchboxes, which are covered with self-adhesive colored paper, and on top of the boxes and inside there are pictures depicting animals and their homes. For strength, the top of the boxes is also covered with transparent tape. Children really like this game. It seems especially exciting to correct the mistakes of your comrades and find inconsistencies.

D/I “Where is whose house?”

Target: Deepen and expand knowledge about various types of animals (insects, birds, animals) and their homes. The ability to correlate the image of a living creature with its habitat, naming it correctly. Develop imagination, cognitive interest, memory, logical thinking, fine motor skills of the hands.

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Here is a game for preschool children, with the help of which kids will be able to acquire knowledge about various plants and the fruits that grow on them.
Before starting the game, cut the cards along the dotted lines, you will have 72 cards.
1 option
Distribute the plant cards equally among the children. Then show cards with fruits one by one. Children take cards that suit them. Then each child names his plants and their fruits.
Option 2
You can give children cards with fruits, and match them with cards with plants.
Option 3
Invite the children to sort the cards into groups: vegetables, fruits, flowers, trees, shrubs.
Option 4
Lay out several cards in front of your child and ask him to remember them. Then ask them to turn away and swap cards or remove 1-2. Invite your child to say what is missing and what has changed.


Educational game about animals and their homes. The game contains paired cards depicting animals and their houses.
Help every animal, insect, bird and fish find its home. Collect the necessary pictures in pairs.
A bear lives in a den, and a bee lives in a hive.
The dog lives in a kennel, and the cat lives in a basket.
The squirrel lives in a hollow tree, and the mole in a hole in the ground.
The fox lives in a hole, and the ant lives in an anthill.
The bird lives in a nest, and the fish in an aquarium.


The game "Opposites" develops speech, attention, figurative and semantic memory, and lays the foundations of logical thinking.
Funny, bright pictures will help with this.
Contents: 6 sheets of cut cards.
Before you begin, cut the sheets of paper into cards along the dotted lines.


Here is a game for children 3-6 years old, with the help of which kids will be able to develop visual perception, voluntary attention, logical thinking, memory and coherent speech.
Before starting the game, cut the cards along the dotted lines, you will have 72 cards.
The goal of the game is to find all the differences between the cards of the same group. First, you can ask your child to simply sort similar pictures, and only then look for how the images in each group differ.
Game options: see continuation...


Board game "What's what?" consists of 20 cardboard cards, cut into 2 elements using Puzzle technology. There are 40 elements in total. They depict various objects, plants and animals. All images form logical pairs based on shared use or purpose.


Board game “Whose baby?” is a didactic mosaic for kids. It consists of eight large cards, cut into 2 elements using Puzzie technology. Some halves of the cards depict animals familiar to kids, and the other half show their babies.
The game develops a child's observation, attention and analytical skills.

Purpose of the game: To acquaint the child with the names and characteristics of animals, their habitats.
How to play: Lay out the cards face up. Separately put 5 cards with plot drawings.
Ask your child to find a picture of an animal, ask where it lives,
Which of the 5 story cards can it be attached to? Invite your child to collect all the chains from the cards.
The file contains 5 A4 sheets, cut out the puzzles and preferably laminate them with wide tape.

Edited the educational game "Whose House?" and added the names of the pictures in Russian and English on the reverse side.


Educational game "Whose house?" introduces children to the habitats of animals, strengthens visual memory, develops observation and attention. On the back of the cards are the names of animals and their habitats in Russian and English, which also helps to learn English in a playful way. Designed for children 1-5 years old.

Print on both sides. Cut the sheets into square cards. On the back cover there will be rules of the game. which can be glued to the game box or placed in a transparent file where the cards will be stored.

Rules of the game:

1. The third is odd. Select three game cards so that two of them form a common pair. Invite your child to remove the extra card. Gradually offer more and more cards.

2. Common things together. Place cards with pictures of animals on the table. Invite him to choose animals that have a common or similar habitat. For example, who lives in holes, who lives in the sea, who lives in wooden houses, who builds their own house, etc.

3. Whose house. The child must connect (put next to) the animal cards with their habitat.

4. We play ourselves. All animal cards are shuffled and placed face down in the center of the table. Players share cards with animal habitats equally among themselves. The presenter picks up and names a card with an image of an animal. The player who has a card with the habitat of this animal takes it for himself. The first one to collect all the halves wins.

Evseev M. Yu., Evseeva E. L.

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Thematic selection of games and exercises, theme: “Home”

Goals:

Teach children to clearly understand and distinguish between the concepts of “high” and “low”.
Strengthen the ability to count to three, compare “one-many” sets.
Form spatial imaginative thinking.
Introduce the geometric figure “square”.
Practice clear pronunciation of sounds and onomatopoeia.
To develop children's understanding and use of prepositions in speech: on, in, under, from.
Teach children to agree numerals with nouns.
Continue learning to draw with your fingers, leaving a print in the right place; sculpt from plasticine using the “direct rolling” technique; stick the image details in the right place.
Develop speech attention, fine movements of fine motor skills.

Equipment:

Background picture “sky and earth”, figures of the sun, clouds, houses, flowers.
Pictures depicting one and two houses, cards with numbers “1” and “2”.
Background picture with an image of a crane, details in the form of blocks with a door and windows, a roof; glue sticks
Paired pictures depicting houses.
One-, two- and three-story houses built from a designer.
Wooden spatulas. Multi-colored clothespins.
Large building material, various attributes for the obstacle course.
Picture-diagram of a house, details of these houses are made of colored cardboard.
Drawing of a house with empty windows, yellow finger paint.
A sheet of paper with two vertical lines drawn, plasticine.
Educational game “Pick up the key to the lock.”
A picture depicting three houses. Figures of giraffes, hippos and snakes.
Audio recordings: “There is a house made of logs in the forest,” “I want to build a house.”

Finger game “New House”

Knock-knock-knock, knock-knock-knock!
Take the hammer my friend!
(Children hit fist on fist, alternating hands)

We will build a new house
(There is a window in the house.
The thumbs are folded into a shelf, the rest are connected by a “roof”)

There is another one, higher.
(Raise your hands up without changing the position of your fingers)

There is a pipe up on the roof.
(Raises a clenched fist with the index finger extended upward)

The house is ready, we invite guests:
Come quickly!
(Show an inviting hand gesture)

Didactic game "House on the Mountain"

The picture shows the sky and the earth.

Show me the sky. Show me the land. Pick up the house and attach it to the picture. In which part of the picture did you attach the house, to the sky or to the ground? Why?
Let's put the sun and clouds in the picture. Where will you put the sun and clouds? To the sky.
Let beautiful flowers grow around our house. Where will you place the flowers? Around the house, on the grass.


How many houses do you have? One house. How many flowers? Lots of flowers. How many suns? One sunshine. How many clouds? Two clouds.

Didactic game “How many houses?”

Count the houses in the picture and label them with numbers.

Application "Let's build a house"

Crane,
He is taller than everyone else!
He put a roof on the house.
He also built the walls!
That's it - the house is built!

Let's build a house. Lay out the first floor with a door. Lay out the second floor with windows on top. Place the roof even higher. It turned out to be a new house, how many doors (windows, floors) are there in it?

Paired pictures “Houses”

The pictures are lost. Find the exact same picture. (Children find exactly the same picture as theirs. The pictures are laid out on the carpet, and their pairs are distributed to the children).

Didactic exercise “High-low house”

There are houses in front of you. Let's count them. One two Three. Take a closer look, which of the houses is the tallest? Which one is the lowest? Count how many floors are there in the tallest house? How many floors are there in the lowest house? How many floors are there in an average house?

Now I will cover all three houses with handkerchiefs, and you will guess where which house is hidden. Under which scarf is the lowest house hidden? The tallest? Average house?

Game with clothespins “Beautiful fence”

Here are the planks, and here are the clothespins. Let's make a beautiful fence out of them for our houses.

Dynamic pause “At a construction site”

We need to transport building material to the construction site. Can you help?

Children carry large building materials from one place to another, overcoming obstacles (stumps, puddles, etc.)

Construction "Lay out the house"

The pictures show a diagram of a house that you will lay out and build yourself. Take the parts and place them in the right place on the diagram. Where the triangular roof is drawn, attach a colored triangle there, and where the square window is located, attach a square.

(In the archive with the activity there are pictures with a similar task for the youngest children, there are one-story houses).

Exercise “What sounds do you hear at home?”

How does the kettle whistle? Ssss.
How does the alarm clock ring? Z-z-z.
How does water drip from a tap? Drip-drip-drip.
How does dad work with a drill? F-f-f.
How does the vacuum cleaner hum? Oooh.
How do guests knock on the door? Here, here, here.

Finger painting “Light the lights in the windows of the houses”

Evening came and it became dark. You need to turn on the light and then the windows in your houses will light up with bright light. Dip your finger into the yellow paint and place it on the window.

(For the little ones there is a simplified picture in the archive).

Musical finger game “There is a house made of logs in the forest”

(Conducted with audio recording).

Manual labor “Staircase”

We need to fix an old staircase whose steps have broken. Take plasticine. Roll out two thin sausages, place them next to each other and attach steps (matches) to them.

We walk up the stairs
Let's count all the steps:
Lots of fun counting!
One, two, three, four, five -
It's a lot of fun to walk!

Didactic game “Pick up the key to the lock”

Children match keys to locks of the same color and open them.

House on the meadow
All doors are locked.
We'll pick up all the keys
And we’ll unlock the hut.

Didactic game “Whose house?”

The picture shows three houses - high, lower and low. Children are given three figures - a giraffe, a hippopotamus and a snake.

Children, think about who lives in which house? What house does the giraffe live in? In the highest house. Why did you decide this? What house does the hippopotamus live in? The hippopotamus lives in the lower house. Why? Now think and tell me - which house is suitable for a snake? The lowest house is suitable for a snake. Why?

Musical and rhythmic exercise “I want to build a house”

Children choose their own musical instruments and use them to “play along” with the music being played. (Conducted with an audio recording of the same name).

PS

This section contains material on the same topic, but designed in the form of activities for children 1-2 and 2-3 years old. Many (but not all) games from this thematic selection are used there, and there are also some other, non-thematic elements of the lesson (greeting, etc.).

R
educational game "Whose house?"

For children of primary and secondary preschool age

Purpose of the game:

Formation of elementary ecological ideas (features of life of some animals, their habitats, methods of adaptation to the environment);

Development of fine motor skills, sensory perception, visual memory, observation and attention.

Rules of the game:

The didactic game consists of 20 matchboxes covered in different colors. On the outer part of the box there are habitats of various animals, on the inside there are images of animals.

It is necessary to correctly match the inner part of the box with the image of the animal to the outer part with the image of the animal’s home (house). A small hint can be the color of the matchbox.

IN



game options
:

    “We have something in common...” Lay out all the internal parts of the box. Invite the child to choose animals that have a common or similar habitat (for example, who lives in burrows, or who lives in the sea, or who lives in wooden houses, who builds their own homes, etc.)

    “We play by ourselves.” The insides of the animal box are mixed and placed face down in the center of the table. Players share boxes depicting animal habitats among themselves. The presenter picks up a box with a picture of an animal. The player who has a box with the habitat of this animal takes the inside and collects the box. The first one to collect all the halves wins.